In Godot a mask can be configured for auto-tiling, indicating witch tile connects with each-other. I tried different patterns but could not get it to work propperly, and for the shape of it I assume you made it connectables. Thanks for responding!
nice btw i realized that this isn't where i really want the game to take place (also this is really good pixel art and the fact that it's CC0 is cool if i do use this i will definitely give creddit)
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Awesome, I love it!
Thanks a lot for this!
Please, I'm a begginer in auto-tiling. Is there posible that you share the bitmask layout for the cliff tiles? Thanks again!
hi there can u show me how it works
In Godot a mask can be configured for auto-tiling, indicating witch tile connects with each-other. I tried different patterns but could not get it to work propperly, and for the shape of it I assume you made it connectables.
Thanks for responding!
ooh i think they connect with each other but the grass tile and the ground tile shouldnt match with each other
I want to kiss you ,thank you.
030 <3
Could I download this and use it on scratch
did u mean scratch.io? sksksks
nice btw i realized that this isn't where i really want the game to take place (also this is really good pixel art and the fact that it's CC0 is cool if i do use this i will definitely give creddit)
These came out SUPER SMALL -- did I download the wrong one? The `Cyan Barracks` are small, blurry, and 64x80 for an entire set
hmmm weird let me chec
u might have downloaded the docx