Hey Shade would there be a possibility, you could create a Sprite for a Skeleton? I would really like to implement one in my game but even after many search attempts I sadly didn't find the right dimensions. I would need 16x16. The height can also be bigger :). I would really appreciate it xD
Thanks, yeah I saw the file shortly after I sent this post ^^. Sadly the design isn’t yet what I‘m looking for. Would you have a recommendation, on how to make it look a bit more boney?
Hey Shade I really like your Punny Character Sets. Would there be a possibility you could add Battle Sprites for some Overworld Sprites? Especially the Kolyog? I really like the Design and would it like to implement it in my game but currently it doesn't have all the necessary animations
I dont see a problem ^^, you could use the Snake God "Bakunawa" as "Leviathan, Actually in our Country some creatures have different names in different locations/tribes, even different portrayals, so these drawings arent really that 100% accurate.
I cited this in my thesis where some creatures like the Mermaid/Mereman were actually from foreign cultures, we had to treat the variations as different beings despite sharing the same names
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Hey Shade would there be a possibility, you could create a Sprite for a Skeleton? I would really like to implement one in my game but even after many search attempts I sadly didn't find the right dimensions. I would need 16x16. The height can also be bigger :). I would really appreciate it xD
The skeleton should be in the files, named "Amaranhig", but let me know if its not otherwise ^^
Thanks, yeah I saw the file shortly after I sent this post ^^. Sadly the design isn’t yet what I‘m looking for. Would you have a recommendation, on how to make it look a bit more boney?
I wanted that too but theres not enough room for details
Oh, I see. That's a pity
Hey Shade I really like your Punny Character Sets. Would there be a possibility you could add Battle Sprites for some Overworld Sprites? Especially the Kolyog? I really like the Design and would it like to implement it in my game but currently it doesn't have all the necessary animations
The Kolyog is in the Battle Sprites folder, yeah havent really made the animations cz they are huge.
at the moment im using Puny Characters sideviews for the battlers
Yeah, I can imagine :/ But is there a possibility you will do it one day?
Yeah, that‘s exactly what I had in mind for the battle view, at least as long as I can’t make full battles with sprites
probly not animating huge characters are just too much work i plan to make side view battlers that are about 35% of the size of the characters here ^^
Okh, yeah I can imagine. So these side view battler will only be like 10x10?
probly maxed 32x32
Now that I know what they were for, how bad would it be, ethically, If I put them in a game and said, "Hey, they're called Mokmops and Geepgoks now"?
I dont see a problem ^^, you could use the Snake God "Bakunawa" as "Leviathan, Actually in our Country some creatures have different names in different locations/tribes, even different portrayals, so these drawings arent really that 100% accurate.
I cited this in my thesis where some creatures like the Mermaid/Mereman were actually from foreign cultures, we had to treat the variations as different beings despite sharing the same names
That's ridiculous. Why would folklore that predated the written word not be uniform throughout an entire widespread culture?
Can't people just interpret, remember, and recite things perfectly without any error or bias?
: P
hahaha
Nice work. Any chance you add more animations?
which type of animations?
Хорошо))
Thanks.
Where did you get the backgrounds from in the screenshots? Did you make them?
ooh i bought it from another artist on itch.io
Shade’s work never ever ever disappoints!
thnk u brother/sis ^
so cool
thnks mann :D
Nice! Makes a cool change of pace from the usual orcs and D&D monsters.
i want to make those too! in 8 directional, maybe after college heheh
Cool!
You forgot to add license metadata and some tags: 16x16, monsters
oooh thnkx brooo let me fix that now